Since we are only applying forces to the ship without imposing its position, controlling the ship's speed is necessary. We can limit the ship's speed to not exceed an amount called maxSpeed. Lerp FunctionThe Lerp function is a linear interpolation function with a control variable t and a range of values [a, b], which has … Đọc tiếp Ship Simulator: Controlling Ship Speed
Ship Simulator: New physics simulation model – ship simulation at sea
Ship Simulator is introduced as a new physics simulation model because there is no library module supporting this in 3D programming platforms. For example, Unity and SceneKit have road vehicle models with Engine and Steer methods, but they do not simulate floating structures on the surface of liquids. Here is a video recording the simulation … Đọc tiếp Ship Simulator: New physics simulation model – ship simulation at sea
Ship Simulator: Challenges of physical simulation in AI Navigation system
1. Autonomy USV An Autonomy USV needs to fulfill two basic requirements: Autonomous navigation by waypoints: The USV must follow a planned route consisting of a series of waypoints with the ability to automatically alter course. Collision avoidance: The USV must be aware of terrain and moving targets and alter course accordingly. Unfortunately, intelligent navigation … Đọc tiếp Ship Simulator: Challenges of physical simulation in AI Navigation system